Tester's Deck:
Testee's Deck:
What deck the tester used and what deck the testee used.
Attitude -10/10
It was a pleasure to duel him.
Deck Build - 4/10
Main: The main deck build overall seems like it's doing what it should, but you have a lot of inconsistent one-ofs that might hinder your plays. Things like Turret Warrior, Speed Warrior, Stardust Warrior, Creation Resonator, etc. (the one-of cards in your deck) don't seem to serve a purpose if you don't have a play with them. Miracle Synchro Fusion also only has one purpose, so unless you can recycle Draco-Equiste, you're going to be running a lot of dead cards. If you maintain this deck the way it is, you'll never be able to defeat the meta/have it play with competitive intent. I suggest using consistency cards like Maxx "C" or Upstart to help speed up the process to get to your plays. Mystical Space Typhoon also works for things that disrupt your plays like Vanity's Emptiness, Skill Drain, or Fiendish Chain. Additionally, things like Soul Charge, and Instant Fusion (in tandem with Norden in the extra deck) will really allow you to have some recursion plays in case you lose out on your monsters early.
Side: I've never been fond of extra support in the side. This isn't particularly the case of your situation, but you run cards that seem ultimately harder to create than the ones you have already in your Extra Deck. If you have the intention of making it competitive, try running cards that combat the meta like Imperial Iron Wall, Magical Spring, Flying "C" (if you intend to run Maxx "C"), and other disruptive cards. These will allow you to win more matches than relying on making Majestic Red Dragon or Majestic Star Dragon in your side.
Extra: Your extra seems like it should work the way it does, but with the exception that you do use a lot of it just to make 1 big play. I suggest playing things like Norden (with the Instant Fusion in main deck I recommended) and more "Synchron" based synchros to get your engine going a lot faster.
Overall, look up builds for a consistent Synchron build and/or ask for more help on DN. (I have a friend named "lol plz" on DN who'd be able to help you out with your deck.)
1 for competitveness, 3 for synergy
Skill - 20/45
Most of your plays during the duel consisted of using too many resources to make one gigantic play, most often Colossal Warrior. He may be big and strong enough to push you through simple things, but if you end up losing him easily, you're left to stalling. That was basically the pattern you went with for most of your plays. With disruption added, it makes it a lot harder for you to play out your combos. So it goes without saying that you didn't control the duel too much except for stalling for defense, which doesn't amount to much if you're left topdecking.
You used your entire side deck, which was good, but the side deck issues were mentioned above. Basically, if you intended to side those cards in, you're just making it harder for your plays to work out ESPECIALLY if you brick.
You were focused on your plays, and that was very clear. However, you did not stop to think about my plays in particular and a lot of the time you were going to let them slip by, causing you to miss out on things you should have caught.
7 for control of duel,5 for siding and side deck, 8 for focus(did they rush their plays, did they think carefully, how many misplays)
Misplays and Corrections - 5/10:
- You almost let Trick Clown resolve twice in one turn, so I had to correct you.
- You almost let me resolve Soul Charge once even though
> I had Anti-Spell Fragrance on the field and I activated Soul Charge from hand.
> I had already entered my Battle Phase the turn I tried to use it.
- You almost let me resolve Soul Charge again even though I entered BP.
- You almost destroyed Minerva, The Exalted Lightsworn with Junk Destroyer's effect before I gave you a 2nd thought to go over it. If you had, I had the potential to destroy 3 cards/allow for Special Summons like Wulf, Felis, Trick Clown, or advantage based cards like Damage Juggler to be milled.
Ruling Test:-3/10
[Only admins are allowed to see this link]
credit to flames for the test
Result of Duel - 0/15 (0/10 for winning no duels, 5/15 for losing 2-1, 10/15 for winning 2-1 and 15/15 for winning 2-0)
Total: 42/100
Don't be too harsh or too easy on them on each of the above methods of testing.
Slifer Red 0-69
Ra Yellow 70-80
Obelisk Blue 81-90
Banned decks: alternative win, burn, troll deck, deck destruction, OCG
Welcome to Slifer Red. With enough luck and determination, you'll be able to get into the more advanced dorms, so don't worry. This is only a stepping stone to something greater.