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| Why Trap Dustshoot should be unbanned. | |
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Neko NOOB
lost souls(darkshop currency) : 2 Immune to warnings? : No Losses : 1 Wins : 5 Posts : 57 Reputation : 2 Join date : 2015-11-03
| Subject: Why Trap Dustshoot should be unbanned. Sun Nov 22, 2015 8:41 am | |
| Now, this thread is one all my own, personally why I think Trap Dustshoot should be unbanned. Normal Trap Card Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. (Original text of the card) Activate only if your opponent has 4 or more cards in their hand: Look at their hand, select 1 Monster card, if any, in their hand, and shuffle it back into the deck. (This is how I'd assume they'd word a reprint) Now, Trap Dustshoot has seemed like an unfair card in the past, considering the formats in which it was played; currently, Trap Dustshoot could and would be beneficial to the game in a lot of ways. 1. The card is normally only feasable in this format during the first turns of the game, considering how fast the game moves after the first turn and how quickly a player's hand size diminishes to the point where this card would be useless and a dead draw late-game. 2. Another point would be that this card makes up for the large disadvantage of going first; the player going second has card advantage and has the ability to attack you on their first turn, potentially being able to end the game before you have the ability to attack him or her. 3. If you compare this card to things such as Mind Crush, Trap Dustshoot is significantly weaker in a lot of situations; Mind Crush has the ability to hit one or more cards, while also having the liquidity to be activated at basically any point in the game, despite how many cards your opponent has (Unless they have zero). Trap Dustshoot only has the advantage of being able to activate without first knowing what cards are in your opponent's hand; this isn't a problem with Mind Crush because your opponent will inevitably search a card from their deck, giving you the ability to break their card advantage and gamestate. Mind Crush ALSO has the ability to not only discard monsters to the graveyard (And possibly removed from play, if Macro Cosmos and/or Dimensional Fissure is on the board), but also has the ability to hit spells and traps in a player's hand. 4. Seeing as a lot of decks in this format are rather monster heavy, Trap Dustshoot wouldn't have too large of an impact (being limited) as the card Mind Crush would in a Monster Heavy deck. With Mind Crush being at three, a player could easily have multiple copies of Mind Crush set, activate one and possibly discard something, view that player's hand, then activate the second Mind Crush to completely break a player's advantage in any way. Trap Dustshoot just simply does not have this ability. There is definitely other reasons why some people think Trap Dustshoot should be unbanned and there are reasons why people think it should stay banned. Can you guys discuss this and give feedback? Thank you. | |
| | | Kalin Kessler Founder
lost souls(darkshop currency) : 43 Immune to warnings? : Yes Warnings : Losses : 1 Posts : 787 Reputation : 14 Join date : 2014-01-02 Location : Hell
| Subject: Re: Why Trap Dustshoot should be unbanned. Sun Nov 22, 2015 9:29 am | |
| trap dustshoot tbh is weak af for the reasons stated over,this, ter,last will,etc shouldve been unbanned ages ago | |
| | | Shameless Slifer Red
Immune to warnings? : No Wins : 1 Posts : 241 Reputation : 0 Join date : 2014-12-22
| Subject: Re: Why Trap Dustshoot should be unbanned. Sun Nov 22, 2015 10:18 am | |
| Trap Dustshoot was banned for the same reason why Mind Crush was limited, also for the same reason why cards like Royal Oppression were dropped from the game entirely. | |
| | | Neko NOOB
lost souls(darkshop currency) : 2 Immune to warnings? : No Losses : 1 Wins : 5 Posts : 57 Reputation : 2 Join date : 2015-11-03
| Subject: Re: Why Trap Dustshoot should be unbanned. Sun Nov 22, 2015 10:20 am | |
| @Shameless Then why is Mind Crush not limited currently? Why are there multiple cards that stop the summoning of monsters being played? To try to balance the game. Hence why we should bring other cards back to do the same. | |
| | | Rissy
Immune to warnings? : No Posts : 27 Reputation : 1 Join date : 2015-10-13 Age : 34
| Subject: Re: Why Trap Dustshoot should be unbanned. Sun Nov 22, 2015 2:37 pm | |
| Trap dustshoot is a very powerful card, still, for the same reason is was strong back during its play. Even back when it was at 1, it was only really good turn one. The ocg were the first to break this card, running multiples with mind crush to create overwhelming early game power. The game was slower then, though. The impact it made hit it to 1, to later get banned. The reason why it got banned was a mix of mind crush and the fact that opening it turn one was just degenerate. In a game where the second player is the only one to draw at the start, this card becomes even stronger, if opened with. Not to mention people are already more than willing to main 2-3 mind crush, since the game is super search heavy, the combo would just come back even stronger. Plus, there are still a good amount of decks that can fill their hand quickly, to 4. So using it mid game would still be able to happen.
Now as we all know, trap dustshoot is only really powerful turn 1. That is by far the best use of the card and it becomes dead later, as the game drags. There are plenty of cards that are like that, that we won't see come back for a time. Pot of Avarice for example. Avarice is aids to draw in your opening hand for a lot of decks, yet still banned, since the late game use of it is very powerful. With netting 5 monsters back in deck to use and search from, plus 2 draws. I'll take that any day. Certain cards work in certain ways, doesn't mean we wouldn't run them.
Trap Dustshoot also would see a lot of toxic play in the competitive scene. As I am sure plenty of you know, people who play a lot of competitive yugioh and top a lot are rather skilled players. Well they are skilled in more ways then one. The higher you go up, the more likely you'll see people cheat. Stacking is a huge fear of any player and if dustshoot was back, I know damn well I would see people jump through hoops to stack it for that turn 1. There was a player back in the day that used to do this with crush card, when it was a prize card only; Emon Ghaneian. He would cheat and stack crush card to see it in his first few turns, because when you're one of the few people that have access to the card, it is the best advantage you can have on the opponent. He later got banned for this, but cheating in this manner certain netted him a lot of free wins. Now I am not saying trap dustshoot is as strong as old crush card by any means, however it does place a similar...toxicity to opening it. Eliminating that first turn draw advantage, plus seeing their hand, learning what they might be playing and preparing for what their plays may be. That is power that you can't overlook when viewing this card. Not to mention, it is free, when mind crush requires you to guess what you might not know, to net a similar advantage.
There is more to talk about, as far as mind crush and dustshoot, as far as weaknesses, but we know those. | |
| | | Kalin Kessler Founder
lost souls(darkshop currency) : 43 Immune to warnings? : Yes Warnings : Losses : 1 Posts : 787 Reputation : 14 Join date : 2014-01-02 Location : Hell
| Subject: Re: Why Trap Dustshoot should be unbanned. Sun Nov 22, 2015 6:23 pm | |
| You know tho Rissy,you make a valid point but hey Konami has unbanned worse like Snatch.Granted it was only one format,but the fact it EVER came off the list was the headscratcher.The reason as we know for the ban was,it was a quick steal,use your crap,kill.It came off in a much faster era and did just the crap it got banned for.So yes there's an example of Konami being wrong.But there's been plenty of times they've unbanned other more degenerate things that have not returned to the land of forbidden.With a search happy era and the multitude of ways of Otking nowadays,I can see the arguement for the unban,me personally I'd be fine with it at 1.CCV is at 1 with an errata,and let's be real,CCV is a BA only card atm.But at the same time,after the Snatch thing,it's anyone's guess | |
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