== i also have this deck because i help vice for translate to note form, as a reward, i get this deck for free^^
actually his deck work well, i already test, just he is not focus on otk, he more focus on normal strategy which is use to summon karakuri synchro monster consistency, that de-synchro is for used effect one more time or for want to change synnchro monster.
how i know he is using a normal karakuri? answer is he is using 3 soul charge^^
consistency of this deck? i duel 5 time and all can summon karakuri synchro monster in one turn, this is a stable deck right?
to make this deck become more stronger without using geargia search/advantage engine, you need to more focus on otk strategy^^
or you can just use geargia engine also can.
if you dont want otk karakuri, you can use karakuri support spell/trap, this deck is very funny, karakuri have 9 spell/trap support and even not use 1 of them==
i will introduce all karakuri spell/trap
group1( those spell trap are use to change karakuri monster atk to make it survive from battle, all is quickplay spell so all can activate at damage step^^)
karakuri gold dust: well, this card need 2 karakuri== but can be useful when opponent atk your monster or you want to avoid card like mirror force^^
golden gearbox: oh, 1500 def^^ just give opponent a suprise^^ and also 500 atk
runaway karakuri: i will suggest this card, effect negate is not a problem, and you monster gain 1000 atk^^
group 2(this group is focus on position effect)
karakuri cash shed:hey, a counter trap!!!!
karakuri klock: ahhhh....... this card is bad mirror force, but can destroy def position monster too
trick house: is a removal, nice^^
group3(this group is for add consistency/advantage for karakuri)
anatomy: if you run this deck well, you will figure this card just a pot of greed
cash cache: hey, karakuri have a searcher, HOW CAN A DECK CAN DONT USE SEARCHER
showdown castle: well, just a backdraw^^