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 slifer lesson homwork

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PostSubject: slifer lesson homwork   Fri Mar 21, 2014 7:05 am

Ok so this homeowkr will be based on the lesson on deck constructing! I want it set up like this:

Deck: ....

Screen: .....

Then I want a sentence on every spell and trap in ur main deck and say how it links to your deck and say how it doesn't slow ou down.
This is 100 DP

Next part for the non slackers, say how u will overcome anyother challeneges for the deck, so tell me what cards are good and help against decks stronger than the deck u made.
50 DP reward for that.

Next I want am essay about why your side deck supports your main deck!
That is also 50 dp

so there is 200 dp up for grabs!
PM THE HOMEWORK!!!
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PostSubject: Re: slifer lesson homwork   Fri Mar 21, 2014 8:08 am

FIRST PERSON S HOMEWORK:
First bit:
(3)mystical space typhoon good for runing over back row espciall things like chain prison and mirror force
3) upstart too good a draw card in my deck otk so giving them a grand is nothing if i got a bad hand i would love to draw into something that can change it...
(1) book of moon too good a card can stop otks stop monster's effects and with geargiarmor allows me to get and extra play out of him

trap stun (2) really good for my otks cause if a guy has a back row with alll mirror force and stuff i can activate this in my mp1 and battle phase i can otk him
(2) seven tools too broken a card like i said my deck is otk so 7 tools in losing a 1000 is nothing for me i mean if im goin for the kill and i have 8000 he has 1 set an it a mirror force it mean y not lol otk boom
mirror force (2) really is there any thing i have to say about this card ..good for saving ur ass in a tight spot
sloem warning..really good card if they special a moster tht can kill u i mean wow warning comes great it does brother me 2000 lp is noth to me to pay tht in a due where i have big moster to protect me and traps awsome.
bottemless trap hole ..too good a card stops lots of play and plus it banishes the monster too broken...
(3) geargia gear this helps if u dnt have the otk in hand it bring 2 lv 3 monster but it up's em 1 level so it brings 2 lv 4 easy to xyz wih to add with gear giant x
(2) fiendish chain too broken stops effect an attcks ..
(2) call of the haunted awsome card helps me get my combos bk if tuners or geargia amor is in the grave i can get em bk with trap stun its effect is negated an i keep the monster if they mst it lol
Second bit:
mermails are nasty they can ove power me reall good so tht y i have abbyss dweller shuts down mermails down awesome Very Happy ..101 to sateal there power special summoning and wind up zemines to pop in end phase traps help me over come powerful decks mirror force fiendish chains and my karakur md 00 eff swtich a monster battle postion lol i can turn there strong monster to deff and kill it my deck is otk so it really strong so not may deck can over power it
Third bit:
my side deck is mostly to shut my oppent down if i can do tht i can kill em easier...but i run 2 mxx in it with 1 main decked and a effect viler it supports my deck like in maxx c i can draw if they special summon so yea .. effect viler shuts a monster's eff dwn so tht help with my otk if im able to stop my oppent plays i can otk faster

GUYS THIS IS THE HOMEWORK FORM itachiuchiha WHO IS A ROLE MODEL! this homeowkr was above standard, admin award 200 dp Very Happy
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PostSubject: Re: slifer lesson homwork   Fri Mar 21, 2014 10:32 am

second person:
Deck: Zombie Synchro

Screen: http://prntscr.com/32sh54

Book of Life. Do I need to say more? Three monster reborns that also hurt my opponent by removing their grave, gives my plays extra speed and lets me bring back monsters like plaguespreader without using it's effect or mezuki. Burial from a different dimension brings back my plaguespreaded and mezuki. It's an easy way to reload my explosive plays. Dark hole. Just in case xD. Foolish burial helps me set up my plays more quickly by sending either plaguesspreader, mezuki, malicious, or il blud to the grave. Three space typhoons to help my plays go off without the threat of traps like torrential tribute. One supervise for il blud so i can synchro with him and plaguespreader and then get il blud back on the field by vise effect. Three upstart goblins to speed the deck up faster. Compuls is for troublesome monsters. I like my deck to always have monster control. Two dust tornado, same reason as space typhoon. Fiendish chain also for troublesome monsters. Torrential tribute for quick decks that are trying to overwhelm me. (Like fire kings who summon a lot)

My deck has a lot of support cards to get rid of others. 5 spell and trap destruction, two monster destruction. That's all that's needed in this deck because I almost always have big plays every turn. It is essential that I maintain monster advantage and that's why the space typhoon and dust tornado support my deck.

There aren't really any decks that are a bad match for this deck. Fire king: I have 5 cards in my main deck to get rid of fire formations, and 6 in the side deck that I can put in for those matches. Soul drain will help a little against mermails. (After I make my plays)
this was from average someone awrd him 200 dp Very Happy
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