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 "NEX Jr." Chrysalis-Spacian Fusion Support Cards: Unfinished Archetype. (please leave suggestions)

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PostSubject: "NEX Jr." Chrysalis-Spacian Fusion Support Cards: Unfinished Archetype. (please leave suggestions)   Sun Feb 01, 2015 12:26 pm

So "NEX" is an archetype that was never finished. It used Neo-Spacian Monsters to summon level 4 fusion monsters with the same from the extra deck. The monsters summoned had low atk and had too many minus to ever make it worthwhile and only 3 monsters in the theme were made. Despite this Chrysalis monsters and their adult form the Neo-spacian monsters have decent support with cards like Cocoon Party, Cocoon rebirth space gift and Convert Contact. So I added to the archetype with new cards. Nex is a minus and I wonder if the effects I made are too nurfed considering that fact.


Spells:

NEX Jr.
Equip only to a chrysalis monster. It cannot be destroyed by battle. If this face up card is sent to the graveyard, you can send one "Neo-Spacian" monster with the same attribute as the equipped monster to the graveyard; Special Summon 1 level 4 monster from the extra deck with the same name as the sent monster, it is treated as being summoned by "NEX" and gains 1000 atk.

Long distance phone bill
Activate while you have a "Chrysalis" monster on the field. Pay 800 life points, target 1 "Chrysalis" monster in your graveyard that has different attribute then any on the field, special summon it to the field and equip it to this card; while equipped, the monsters name becomes "Elemental HERO Neos". If this face-up card is destroyed and sent to the graveyard you can add one "NEX Jr." from your graveyard to your hand.

Chrysalis Mega Party (Field spell last min made not sure if good)
The cards name is treated as Neo Space. Cards and effects cannot be activated when a level 4 or 5 "Neo-Spacian" monster is summoned. Once per turn during your standby phase, you can shuffle any number of "Neo-Spacian" monsters from your graveyard to your main deck to activate 1 of the following effects depending on the number of monsters shuffled by this effect:
1: Draw 1 card. 2: Add 1 "Chrysalis" monster from your deck to your hand. 3+: Add 1 equip spell card from your graveyard to your hand.

NEX monsters:
Neo-Spacian Cimmerian Panther (lvl 4 1300 atk 1800 def)
This card's name is also treated as "Neo-Spacian Dark Panther" This card cannot be special summoned except with "NEX". Once per turn you can target 1 face-up monster your opponent controls, change that monster to face-down defense position; until the end phase of this turn, this card's name and effects become those of that target.

Neo-Spacian Graben Mole (lvl 4 1200/600)
This card's name is also treated as "Neo-Spacian Grand Mole" This card cannot be special summoned except with "NEX". This card can attack directly, if it does any damage inflicted to your opponent is halved. When this card inflicts damage to your opponent, return one monster your opponent controls to the hand.

Neo-Spacian Zephyr Hummingbird (lvl 4 1100/900)
This card's name is also treated as "Neo-Spacian Air Humming Bird" This card cannot be special summoned except with "NEX". Once per turn you can gain 500 life points for each card in your opponents hand, then return one card from their hand to the top of their deck.

Neo-Spacian Melanophila Scarab (lvl 4 800/800)
This card's name is also treated as "Neo-Spacian Flame Scarab" This card cannot be special summoned except with "NEX". This card gains 400 attack for each spell/trap your opponent controls. Once per turn you can target one spell/trap card your opponent controls this card looses 600 atk; your opponent cannot activate that card while this card is face-up on the field. Your opponent cannot activate cards or effects in response to this activation.

(there adult counter parts)
Elemental HERO Twinkle Neos (lvl 8 2300/2300)
"Elemental HERO Neos" + "Neo-Spacian Twinkle Moss"
Must first be summoned (from the extra deck) by shuffling cards whose original names are the above cards from the field or graveyard. This card cannot be targeted by card effects. When this card attacks or is attacked draw 1 card. Reveal that card and based on its type apply the proper effect: Monster: Inflict 1000 damage to your opponent; end the battle phase. Spell: You can change this card's attack to a direct attack. Trap: This monster is changed to Defense Position and gains 1000 def until the end phase.

Elemental HERO Cimmerian Neos (lvl 8 3200/2000)
Must first be summoned (from the extra deck) by shuffling cards whose original names are the above cards from the field or graveyard (you do not use "Polymerization"). Once per turn you can target one face-up monster your opponent controls, banish it; This turn, this cards name and effect become those of that target. During your opponents draw phase; return any monster banished by this cards effect to the field.

Elemental HERO Graben Neos (lvl 8 3100/1800)
Must first be summoned (from the extra deck) by shuffling cards whose original names are the above cards from the field or graveyard (you do not use "Polymerization"). Once per turn you can target one face-up monster on the field, return it to the hand, During your opponents next turn, they cannot special summon monster(s) with that type until their main phase 2.

Elemental HERO Zephyr Neos (lvl 8 3000/2100)
Must first be summoned (from the extra deck) by shuffling cards whose original names are the above cards from the field or graveyard (you do not use "Polymerization"). Cards in your opponents deck cannot be added to the hand or sent to the graveyard except during your opponents draw phase. Once per turn you can target one card in your opponents hand, return it to the top of their deck.

Elemental HERO Melanophila Neos (lvl 8 2700/2000)
Must first be summoned (from the extra deck) by shuffling cards whose original names are the above cards from the field or graveyard. This card gains 400 atk for each spell/trap your opponent controls. Twice per turn you can target 1 spell/trap your opponent controls, this card looses 600 atk; that card cannot be activated while this card is face-up on the field. Your opponent cannot activate cards or effects in response to this cards activation.

Elemental HERO Divine Neos (lvl 10 1000/1800)
Must first be summoned (from the extra deck) by shuffling the above cards you control to the deck. This card gains 500 atk for each "Chrysalis" monster used for its fusion summon. Once per turn you can shuffle one Neo-Spacian monster from your graveyard to the deck then target one monster in your graveyard with the same name as the shuffled monster; until your opponents end phase, this card gains that monsters effects.

On the grown up HERO counter parts, I wanted to make it so they coudlnt just used miracle contact and skip the next part all together by using king of the swamp with miracle contact, but they still can. Anyway please let me know what you think. and also any improvements would be greatly appreciated.
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PostSubject: Re: "NEX Jr." Chrysalis-Spacian Fusion Support Cards: Unfinished Archetype. (please leave suggestions)   Sun Feb 01, 2015 7:33 pm

comment on my pojo post of this or here.

http://www.pojo.biz/board/showthread.php?t=1212067
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PostSubject: Re: "NEX Jr." Chrysalis-Spacian Fusion Support Cards: Unfinished Archetype. (please leave suggestions)   Mon Feb 02, 2015 8:55 am

NEX will never be meta.js
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