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 Sir's Lesson on Infernoid

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Ω≈Siren's Song≈Ω
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PostSubject: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptySun Jan 18, 2015 9:08 am

INFERNOIDS
Sir's Lesson on Infernoid EbYqci8


Lore and Such…
“Infernoids” is an archetype composed of FIRE fiend-type monsters that debuted in Secrets of Eternity. The monsters are based on Jewish Mythology (so I’m told). The archetype name is a portmanteau of “Infernal” and “Void”. The monsters’ original names are based off of the names of demons in Jewish Mythology while the S/T names are based on the words “Purgatory (OCG)” and “Void (TCG)”.  In YGO lore, each Infernoid corresponds with a Qliphort Monster and they are said to have been sealed within the Sacred Tree of Naturia together. The Infernoids were sealed within the Qliphorts and both archetypes bear the similarity of “thick latticework lines that adorn their bodies” and share similarly colored “cores”. Each Infernoid monster shares a “color” with a Qliphort monster represented by their spheres and are connected to individual “Qliphoths (Spheres of Holiness... or whatever) in Jewish Mythology. However in the TCG, since we are PG-13, Konami must avoid making references to Satanic Deities so, they were given new names... that represent the level they have. (Onuncu means “tenth” in Turkish)
 


Play Style…
Infernoids all share the effect that they cannot be normal summoned and involve special summoning powerful monsters from either the hand or graveyard by banishing other Infernoids from either/or. The level <4 Infernoids can only be special summoned from the hand, by banishing 1 Infernoid from hand or grave, and have effects that act as removal, while the level >4 Infernoids can be special summoned form either hand or grave, by banishing 2, and have effects that activate during the battle phase. All Infernoids share a similar effect that they can be tribute to banish 1 card from your opponent’s grave as a quick effect; however the smaller Infernoids can only use that effect during your opponent’s turn. This effect allows them to “protect” themselves by chaining their effects to benefit you when targeted by a chainable effect (PWWB/Karma Cut).  Note that Infernoids have a summon-restriction on them that only allows them to be summoned when the combined levels of all monsters you control are less or equal to 8 (This includes ranks). This prevents them from overall spamming the board with overwhelming monsters, as Konami has learned from March 2013 format, is unhealthy for the game.




The Monsters:



Infernoid Antra:




Infernoid Harmadik:



Infernoid Patrulea:

 
Note the wording on these effects; “Once per turn”, meaning if you can bring out multiples, you can use all of the effects. Once per turn also means you can use the effects…. Once per turn, meaning if your opponent can’t get rid of your monster, you can continue blowing up their board.
 
All >4 Infernoid Monsters can be special summoned from either hand or graveyard by banishing 2 Infernoids from either hand or graveyard. This allows them to be revived from the graveyard, making “Hand Advantage” less important in Infernoids as it would be in other decks. All level above level 4 Infernoid monsters have effects that activate during the battle phase.
 


Infernoid Piaty:




Infernoid Seitsemas:




Infernoid Attondel:




Infernoid Onuncu:


The Infernoid Spells:


Void Seer:



Void Expansion:



The Infernoid Traps:


Eye of the Void:




Void Launch:



Support-
In this section I will discuss the different variants of Infernoids and the cards and techs included in each one.
 

TGU Engine:



Reasoning Engine:



Lightsworn Engine:




Generic Support:



UPDATED:

Bamboo Sword Engine (MUST READ):

Sample Deck Build: This is the deck I'm working on at the moment and has been testing extremely well. 
Spoiler:


Last edited by You May Call Me Sir on Sun Feb 01, 2015 8:39 am; edited 3 times in total
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptySun Jan 18, 2015 9:47 am

Great lesson
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptySun Jan 18, 2015 9:58 am

Nice work potato! Keep it up!
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptySun Jan 18, 2015 10:10 am

Nice
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptySun Jan 18, 2015 3:10 pm

What about monster gate?
Sir's Lesson on Infernoid Latest?cb=20090128191506
Tribute 1 monster on your side of the field. (great for getting rid of useless infernoids such as patrulea that use their pop effects, can't attack, and take up a level on the field.) Pick up cards from your deck until you pick up a monster that can be normal summoned, and special summon it. (basically reasoning, without the risk of losing the monster you pick up.) Send any other cards picked up to the graveyard. (Fuel for infernoids.)
even though it's at 1, it's a wonderful card.
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptyMon Jan 19, 2015 8:03 am

@siren: read the "reasoning" deck build.
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptyMon Jan 19, 2015 12:38 pm

My apologies, I should have read the entire thing first. Razz
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptyMon Jan 19, 2015 12:40 pm

Nice.....:O
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptyMon Jan 19, 2015 12:43 pm

Although at some points onuncu is good at 2, mostly because of the fact that most infernoid decks rely heavily on milling.
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptyFri Jan 23, 2015 8:20 pm

Ω≈Sirens Song≈Ω wrote:
Although at some points onuncu is good at 2, mostly because of the fact that most infernoid decks rely heavily on milling.
No
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptyFri Jan 23, 2015 8:26 pm

Original Post has been updated with some new stuff
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptySat Jan 24, 2015 2:28 am

the sample deck is a shaddol build...
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptySat Jan 24, 2015 5:46 am

I looked at azneyes and saw the bamboo thing, COPYRIGHT!
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptySat Jan 24, 2015 6:36 am

Sir,you put up a Shaddoll deck,in a Infernoid lesson.
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PostSubject: Re: Sir's Lesson on Infernoid   Sir's Lesson on Infernoid EmptySun Feb 01, 2015 1:24 am

the summon condition of the archetype making this deck need many mill effect 00, the onuchu is so cool^^
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