ToFeelTheLifeOfOthers War Manager
Immune to warnings? : No Warnings : Posts : 376 Reputation : 0 Join date : 2014-06-16 Age : 33 Location : Oak Cliff
| Subject: Naturia Beast and Re-Cover; sacky, or brilliant? Fri Nov 14, 2014 2:56 am | |
| As we're all well aware Pendulums are making themselves very apparent in the TCG. I'd like to review and perhaps discuss how this will affect both the playstyles and card choices of the upcoming metagame. We are quite aware that fairy wind and Spell shattering arrow are great cards in and of themselves for countering pendulums, especially those with costs like Qliphort scout, but what about when they have extra stuff in hand and they just dont care about those? there are times when enough isnt enough. After reviewing a few techs in the meta ive come to the conclusion that While anti spell fragrance is alright it relies on you going first to retain its real relevance and is overall unhelpful later game and even worse as a turn 1 draw vs an already established board. While the following cards fall under a similar crux they prevent more than fairy wind and SSA can in decks that can use them; Naturia Beast, and Re-cover. Naturia beast speaks for itself, it basically says no to all spells your opponent puts out which really cripples pendulums and shaddolls, while the "scramble for plan b" isnt that hard to manage. In a Qliphort mirror, you can easily put this card out by a simple normal summon(or pendulum if you open re-cover) and using E teleport to get Re-cover. Why is re-cover relevant? well, to start, its a plaguespreader zombie but it runs off your opponent having 5 more cards in extra than you do, which means while conditional it costs nothing to you to bring it back from grave while your opponent has vast resources. What you can do with that is summon synchros like Beast and counter play their board so those resources become useless or if you please you can summon something more conservative like Vanity's Fiend and hold him down. | |
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