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 (scd)traptrix rafllesia

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patrick1324
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PostSubject: (scd)traptrix rafllesia   Tue Jul 21, 2015 12:02 am



2 Level 4 monsters
This card with Xyz Material is unaffected by Trap effects. 
"Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects, or be targeted by your opponent's card effects. 
Once per turn, during either player's turn (except during the Damage Step): You can detach 1 Xyz Material from this card, then send from your Deck to the Graveyard 1 "Hole" Normal Trap Card whose activation timing and conditions are correct; this effect becomes the effect that would normally activate simultaneously alongside activating that Trap Card.


1)this card does not require traptrix monster to summon, unaffected by trap card making this card fucking op, not just all the hole trap card, even trap card like torrential tribute, fiendish chain, breakthrough skill, compulsory......(too much)
and the worst is counter trap also cannot do anything to this card effect(YOU MAD?STELLAR NOVA ALPHA)


2)second effect protect all her traptrix daughter, basically can ensure their effect can process well.


3)third effect allow you to activate hole normal trap directly from deck, card that negate trap card effect on the field cannot even work here(YOU SALT? ROYAL DECREE? TRAP STUN?WIRETAP?IDIOT META TRAP STELLAR NOVA ALPHA)


4)you still can activate treacherous trap hole from deck even you have a trap card in graveyard with this effect, since treacherous trap hole no need to respond to anything, you still can copy treacherous trap hole when you opponent only control one monster by target this card as second target(unaffected anyway)(from wiki)


5)another tips is use jar of avarice to give your opponent a suprise, i basically dont like this strategy(from wiki),, so i will suggest another strategy.


6)this card can work well in heraldic beast deck since heraldic beast have a card that can recharge xyz material for a monster.
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PostSubject: Re: (scd)traptrix rafllesia   Tue Jul 21, 2015 2:34 am

I'm starting to find that too many cards are entering the game that have the effect of;

"cannot be destroyed by battle or card effects, or be targeted by your opponent's card effects."

Not sure if anyone else noticed it as well, but there just are not enough cards in the game to counter this, it means you have to attack over them to get around them, which doesn't seem too bad until you remember that they have endless access to traps... xD
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