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 celebration of tribe force, new brand of batteryman

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patrick1324
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PostSubject: celebration of tribe force, new brand of batteryman   Thu Oct 02, 2014 5:23 am

so i compared all 3 archetype from tribe force booster pack, i will say hermit youkai is the best deck now from tribe force booster pack.(just now, later i dont know)

as a celebration for me successful completed all deck discussion about tribe force for every archetype in this booster pack, i will make deck discussion about an otk deck.

since many player like to use batteryman, i will make a deck discussion about this deck.

this deck discussion tittle is new batteryman, so i will introduce some old batteryman first, dont feel angry and stop read this deck discussion.

here is the deck guide from wiki.

http://yugioh.wikia.com/wiki/Batteryman



old batteryman

batteryman AA

If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.

to otk with this card, try to special summon one batteryman AA and activate inferno reckless summon to summon all 3 batteryman aa to field, then activate short circuit to clear field, atk with all batteryman aa to do a 9000 damage to opponent(otk)

but c'mon, you want to depends on this strategy? this strategy is very dangerous. run 0 unless you want to try this otk strategy.


batteryman c

If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.

ok, just ignore this card==

batteryman d

Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").

this card have 1900 def, this is use to buy time for batteryman aa otk, i not suggest you run it in this deck, you can run 0-1

super-electromagnetic voltech dragon

If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
● Batteryman AA: This card gains 1000 ATK.

many player dont know this card, this card also a batteryman support card, but this card does not fit with batteryman otk.

conclusion: i cannot say aa strategy is bad, still have some people like AA strategy, but it is depends on inferno reckless summon, also,  old batteryman does not have a thing that all deck need, it is searcher.

----------------------------------------------------------------------------

new deck^^

ok, just forget about past of the batteryman, today batteryman is more stable and consistency and the rate of success of otk also was increased.

batteryman monster


batteryman micro-cell

1)FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.

this effect is use to summon 9v from deck so can trigger 9v effect.

it is good if opponent atk this card, so the flip effect will activate and you can draw 1 card.

2) if you run tuner like genex-ally birdman, you can try to synchro summon genex ally triforce, with triforce effect, you can easily recycle this card.

run this card at 2-3, unless you are a stupid.


batteryman 9v

When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.

1)nice^^ this deck have a searcher, this card theme also is otk base.

2)batteryman have many card can summon monster from graveyard, this mean can trigger this card effect many time.

3)if you have card like call of the haunted, try to summon it in opponent turn, not just you can trigger another 9v in your turn, that monster also will not destroy by his effect.

4) this card also work well in hunder deck.

5)use battery charger to summon this card from graveyard, not just trigger it effect, you can also tribute this batteryman to summon batteryman charger.

add a fuel cell with 9v effect, summon a fuel cell with charger effect, summon that fuel cell with fuel cell inherent summon effect, now you can activate short circuit.

run this card at 3,MUST, even you are a stupid.


batteryman aaa

When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.

1)this card only have 3 function:
a)rank 4 xyz
b)let your field have 2 batteryman monster to let you special summon fuel cell from hand.
c)access to short circuit without risk your strong monster

work well with card that can recycle like recycling battery

run at 0-3, i run 3


batteryman charger

When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.

1)this card is lv5, you need to tribute 1 monster to normal summon it, normally you will tribute 9v.

2)use this effect to summon 9v if you still not use 9v effect, this is because you can use 9v effect to search fuel cell anyway, summon fuel cell if you already used 9v effect this turn.

3)you can tribute summon this card by using the monarch stormforth.


run this card at 2-3( i run 3)


batteryman fuel cell

If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.

1)this card have a good inherent summon effect.

2)this card have 2100 atk, i can say unless you run batteryman aa build, your otk must using this card.

3)you can tribute card like micro-cell(atk is low) or 9v(will die anyway this turn)to bounce an opponent card.

4)this card work well with genex ally birdman.

5)use this card to access to short circuit

i will suggest run 3, because your otk normally will be 1 charger 3 fuel cell on the field.


batteryman industrial strength

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.

1)you always want to cry if you draw this card at the start, because it is a dead draw, this card is use to remove monster like spirit reaper or trap that can stop your atk.

run this card at 1, since you can search him with 9v when you need.

-----------------------------------------------------------------------------

support card for this deck

honest

this deck is a light deck.


wattfox
this is from wiki suggestion


shining angel

searcher, but i dont like it since i already have micro-cell.

mahunder/pahunder

this is for rank 4 xyz

thunder sea dragon

search 9v or aaa

----------------------------------------------------------------------------

support spell/trap

battery charger

Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.

1)you will summon 9v with this card, so you can trigger 9v effect and use it as a tribute.

run this card at 3

recycling battery and quick charger

can use to recycle your card when you lack of monster.

run 0-2

Portable Battery Pack

Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.

use this card to summon 9v , dont worry when one of them is removed from field and this card will destroy. is both of those, not one of those.

run 0-3

call of the haunted

this card work more well compare with portable

run 2-3

trap stun/wiretap

to prevent trap from disturb your otk.


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PostSubject: Re: celebration of tribe force, new brand of batteryman   Thu Oct 02, 2014 6:07 am

Patrick, you're a pretty active teacher who keeps posting lessons a lot. Your lessons are pretty useful. I seriously like them; you helped me a lot in my Batteryman deck. Thank you. Why don't you have the green color of teachers, though?
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PostSubject: Re: celebration of tribe force, new brand of batteryman   Thu Oct 02, 2014 6:11 am

batterymans are tier 0
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PostSubject: Re: celebration of tribe force, new brand of batteryman   Thu Oct 02, 2014 8:46 am

AAA sucks in batteryman lol.
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PostSubject: Re: celebration of tribe force, new brand of batteryman   Thu Oct 02, 2014 10:01 am

depends on how you play batterymans its a easy xyz can be really usefull AAA doesn have to be bad
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PostSubject: Re: celebration of tribe force, new brand of batteryman   Thu Oct 02, 2014 10:08 am

I don't know enough about batteryman, but every card can be useful to some extent, some more useful than others. Also, Anna, what's going on with your avatar?
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PostSubject: Re: celebration of tribe force, new brand of batteryman   Thu Oct 02, 2014 10:37 am

You are right all cards hav there reason/ excistons somehow.

JD what do you mean ? Is something wrong with my avatar?
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PostSubject: Re: celebration of tribe force, new brand of batteryman   Thu Oct 02, 2014 11:31 am

i like her avatar, its a true art
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