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 hermit youkai, this monster just look like spirit

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patrick1324
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hermit youkai, this monster just look like spirit Empty
PostSubject: hermit youkai, this monster just look like spirit   hermit youkai, this monster just look like spirit EmptyTue Sep 30, 2014 9:18 am

if you check dnf, you can find this deck discussion, here is the address..

http://forum.duelingnetwork.com/index.php?/topic/136528-hermit-youkai-were-not-wicked-hermits/

the name is almost same, so becareful^^

kamaitachi (lv4) beast warrior
1)normal = ss 1 hermit youkai monster(not itself)
2)can bounce 1 card if control another hermit youkai monster
3)if this card is normal summoned, return to hand at end phase.

Kamanitachi(more 1 n) + Kamamitachi(more 1 m)(lv4) beast warrior
1)these 2 card work together to become search engine
2)both normal = normal summon 1 more hermit youkai monster
3)use Kamanitachi to atk directly + use Kamamitachi to add card
4)if these two card is normal summoned, return to hand at end phase.
5)next turn can do same thing, you only need to normal either one of them.

so, those three cards are basic engine of this deck^^
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Yamamisaki lv6(beast)

1) this card = wind's catastor
2)use kamaitachi to special summon it from hand
3)pendulum summon = destroy 1 card(opponen's card)
4)During the End Phase, if this card was Special Summoned this turn: Return it to the hand.(either pendulum or special summon)

Magatsusenran lv6(beast)
1) normal summon = ss 1 hermit youkai from deck(except itself)
2)ss Yamamisaki = rank6
3)During the End Phase, if this card was normal Summoned this turn: Return it to the hand.

so these two card is rank 6 engine....
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Sarenjinchuu lv4(rock) pendulum scale 3
1)pendulum eff = If a “Hermit Youkai” monster(s) you control would be destroyed by battle or by card effect, you can destroy this card instead.
2)normal = change to def position(this card have 2100 def) + opponent cannot target other hermit youkai as attack target.

Urenjinchuu lv4(rock) pendulum scale 5
1)pendulum eff = Once per turn, If you control another “Hermit Youkai” card in your other Pendulum Zone: You can make this card’s Pendulum Scale 11 until the end of this turn. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except “Hermit Youkai” monsters.
2)change to def position(this card have 2100 def) + opponent cannot target other hermit youkai as attack target.

there two pendulum card is use to summon their boss....
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BOSS

Daibakaze^^ BOSS lv10(beast) pendulum7

1)pendulum effect = When a “Hermit Youkai” monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
2)only can special summon by pendulum summon
3)this card's pendulum summon cannot be negated(good bye solemn warning)
4)if successful summon(either normal or pendulum) target up to 2 card on the field, return it to hand^^
5)During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

this card is this deck's boss, his effect is cool right^^
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Secret Technique of the Hermit Youkai(counter trap)

When a Spell/Trap Card or monster effect is activated while you control a “Hermit Youkai” card and all face-up monsters you control (if any) are “Hermit Youkai” monsters: Negate the activation, and if you do, destroy it.

hey, "hermit youkai" card? so pendulum card also can be used^^

Youkai Shrine of Trials(continous spell)

Each time a “Hermit Youkai” monster(s) is Normal or Special Summoned from the hand, place ? ??? counters on this card. You can remove any number of these ??? counters from this card to activate these effects. You can only use this effect of “Youkai Shrine of Trials” once per turn.

1)? Counters: All “Hermit Youkai” monsters you control gain ?00 ATK until the end of the turn.

2)? Counters: Add 1 “Hermit Youkai” card from your Deck or Graveyard to your hand.

ok, due to the text is not very clear to see.....
but we already know second effect is useful, just dont know need how many counter.
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so, how to use this deck? good question, after you read the information from dnf, i believe you already know how to use right?

here some outside support(same with dnf)

fire formation tenki/tensu+fire fist bear
no need to explain, this deck engine all is beast warrior

divine wind of the mist valley + harpie dancer
i never try so i not sure can work well or not........
especially divine wind of the mist valley is limited

odd-eyes pendulum dragon
searcher, searcher always the best card in all deck.

Spiritual Wind Art - Miyabi
this card work well in mpb because have many token, in this deck i not sure.......

double summon
i will use tensu lo==

Phantom Knights Shadow Veil
can use as shield, can be xyz material

gorz
i dont like this card because you want your pendulum

creature swap
if you are a spirit deck user, you always know how well this card^^
this deck monster effect similar with spirit

tragoedia
well, i like this card's steal effect

so we need to focus on deck engine(that 3 beast warrior)
according to my experiment, a deck that have many search power and focus on one thing, always is gred A deck.







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