North Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A Duel Academy for everyone!
 
HomePortalSearchLatest imagesRegisterLog in
The academy has been shut down, please click here for more details.

 

 Card Lesson 2: Traptrix Myrmeleo

Go down 
5 posters
AuthorMessage
KM888

KM888


Immune to warnings? : No
Warnings : No Warning
Posts : 77
Reputation : 0
Join date : 2014-07-15
Age : 34
Location : Belgium

Card Lesson 2: Traptrix Myrmeleo Empty
PostSubject: Card Lesson 2: Traptrix Myrmeleo   Card Lesson 2: Traptrix Myrmeleo EmptyWed Sep 03, 2014 1:58 pm

Hello everyone to my second Lesson about a specific card. In this lesson, I'll teach you how to use Traptrix Myrmeleo to it's fullest potential, and what the perks are for using it in this metagame.

Card Lesson 2: Traptrix Myrmeleo TraptrixMyrmeleo-JOTL-EN-R-1E

First of all, let's look at her effect.

This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

We can split this effect up in 3 big parts, which I will discuss 1 at the time.


  • This card is unaffected by the effects of "Hole" Normal Trap Cards.

    This is only great, due to the fact that this card can't be killed by Bottomless Trap Hole, Traptrix Trap Hole Nightmare and many others. It lets your plays go through.

    Certainly not the best effect this card has to offer, but it's a surplus.

  • When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand.

    Now this is the mother of all searching cards. There aren't a lot of cards in the game that search Traps. And if they do, they certainly don't do it as easy as this card does it. For a mere Normal Summon, you get an instant Trap Card.

    This is probably the best effect this card has to offer. Here is a small list of the cards that this card can search:

    * Trap Hole
    * Bottomless Trap Hole
    * Traptrix Trap Hole Nightmare
    * Void Trap Hole
    * Deep Dark Trap Hole
    * Time-Space Trap Hole
    * Treacherous Trap Hole
    * D.D. Trap Hole
    * Acid Trap Hole
    * Adhesion Trap Hole
    * Giant Trap Hole
    * Tachyon Chaos Hole
    * Gemini Trap Hole
    * White Hole

    We'll go over the best of these cards later in this lesson.

  • When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

    A very good side effect if you can't Normal Summon this card. Even if you just Special Summon it, you still get a plus, by destroying a Backrow from your opponent, FOR FREE.

    There are numerous of ways to Special Summon this card, and because this effect can NOT miss the timing, it will always resolve in a way that you like. Since this Special Summon also can't be stopped by Traptrix Trap Hole Nightmare from the opponent, this card gives an excellent out to it.


The Metagame

What kind of place can we give Myrmeleo in today's Metagame you might think?

Well, it's not that hard. Nearly 75% of the Decks in existance today use the "Hand-cards", Ice Hand and Fire Hand. These cards are focussed around getting easy plusses, while disrupting the plays the opponent makes.

Myrmeleo actually helps doing this. Having a Fire- or Ice Hand on board, while you Normal Summon Myrmeleo, gives you the upmost disrupting strategy.

You can go for an Xyz-play, just set your "Hole-trap card", or even attack with your Hand for more plusses. The opponent won't find easy outs to this set-up.


Myrmeleo makes the game slower. By destroying larger monsters with your Trap Cards, you can easily control the board with just 1 Monster.

While it's true that the hands are more splashable, Myrmeleo rather brings good fortune to backrow heavy decks. In these Decks you can protect Myrmeleo with other things than just the Trap Card you search, which gives you a monster for next turn to push for more advantage.

Also, it's not always a good play to search a Trap, and then just set 1 card. The opponent knows emmediatly which card it is.

Remember: Knowledge is power! The less the opponent knows about your cards, the better. Make them guess, and doubt themselves, by placing multiple Traps on the field after you searched.

Decktypes?

The question remains though, what decks Myrmeleo fuctions in the best. It's in my opinion that you should run Myrmeleo (if you have room for it) from the moment you run 8-10 Trap Cards. The possibility to have a monster and an additional Trap Card is just to good in those Decks.

Amount?

1 Myrmeleo: You should use this when you run 8-10 Traps, among them being at least Bottomless Trap Hole, and 1 other Hole Trap Card.

2 Myrmeleo: You should use this when you run at least 12 Traps, among them being Bottomless Trap Hole, and at least 2 other Hole Trap Cards.

3 Myrmeleo: Only run this in a Backrow Heavy Deck. 14 Traps is the minimum then, cause you'll have at least 4-5 Hole Trap Cards to run. (I recommend 5 here).

Remember that these numbers are based on the fact that you have room enough in your deck to run these cards.

The Trap Cards!!

What "Hole" Trap Cards are the most important in the current metagame? What should you run alongside these Myrmeleo's?

These are questions that are common. And good for us, the answer isn't that hard. I'll go over the best ones, in downgrading order (best one on top, worsed one on the bottom).

1. Bottomless Trap Hole: This shouldn't be a brainbreaker. Bottomless Trap Hole has always been 1 of the best Trap Cards in the game. And it's still a great card to run. The fact you can just search it with Myrmeleo is just to good (and probably the reason, why Bottomless doesn't go to 2 on the banlist).

2. Time-Space Trap Hole: A newly introduced "Hole" Trap Card. It basically acts as a better Compulsory Evacuation Device, though you have to take the cost afterwards. It also only works on Specific Special Summoned monsters, but it's totally worth it.

3. Traptrix Trap Hole Nightmare: Still a really good card, and this card can do something the 2 on the top can't. Stop an Effect Monster's effect on the Summon. This is convenient against certain threats like Abyss Dweller and Evilswarm Exciton Knight.

4. Deep Dark Trap Hole: An excellent card in some Meta Match-Ups. This card is decent against Shaddoll, and works wonders against Dragon Rulers, Blue-Eyes decks and Mermail. Even against Synchro Based Decks, this card just rules. It is however kinda situational depending on your opponent's Deck, and that's why you would Side Deck this card.

5. Void Trap Hole: This card looks a bit like Traptrix Trap Hole Nightmare, but it does function a bit differently. For one, the Special Summoned Monster doesn't need to activate it's effect, but it needs more than 2000 Atk. Seeing as the 2 most important victims of Effect Negation would be Abyss Dweller and Evilswarm Exciton Knight, this card falls a bit short of casualties. But nontheless still a decent card.

6. Giant Trap Hole: This card acts as a Torrential Tribute, but only when 2 or more Monsters are Special Summoned at the same time. Not that great in today's metagame, but that could change when Pendulum's become more active.


I won't go over the other "Hole" Trap Cards, just because they aren't really worth mentioning. They are: White Hole; Gemini Trap Hole; Adhesion Trap Hole; Acid Trap Hole; D.D. Trap Hole; Treacherous Trap Hole; Tachyon Chaos Hole and Trap Hole itself.

Trivia: Note that "Dark Trap Hole" has gotten a Name Change, and is now known as "Darkfall", so it can't be searched by Myrmeleo.

Traptrix Dionaea?

Dionaea is probably the most used card if you want to Special Summon your Myrmeleo from the Graveyard. This triggers her last effect, destroying a Spell or Trap Card. Although I would only run Dionaea alongside 3 Myrmeleo. This way, she won't clogg into a dead hand.


Other popular ways to Special Summon Myrmeleo are:

* Soul Charge
* Summoner Monk
* Call of the Haunted
* Redox, Dragon Ruler of Boulders


Homework:
Make a Deckbuild in which you can use 3 Traptrix Myrmeleo. Make sure you use the tips given in this lesson.

* The Deck can't have more than 41 cards in the Main Deck.
* I want to see a full Extra Deck (15 cards)
* Side Deck isn't required, but if you do it, I'll be pleased.

Send this Homework to me (KM888) in a pm. DO NOT post it as a comment down here, cause it would give other students the chance to steal your Deck, and don't learn anything from their own.
Back to top Go down
Professor Banner
Obelisk Blue
Obelisk Blue
Professor Banner


Immune to warnings? : No
Warnings : 3rd Warning
Posts : 2410
Reputation : 2
Join date : 2014-01-03
Age : 26

Card Lesson 2: Traptrix Myrmeleo Empty
PostSubject: Re: Card Lesson 2: Traptrix Myrmeleo   Card Lesson 2: Traptrix Myrmeleo EmptyWed Sep 03, 2014 2:32 pm

nice lesson Smile
Back to top Go down
Hero
Assistant
Assistant
Hero


Immune to warnings? : No
Warnings : First Warning
Losses : 1
Wins : 3
Posts : 2958
Reputation : 3
Join date : 2014-02-06

Card Lesson 2: Traptrix Myrmeleo Empty
PostSubject: Re: Card Lesson 2: Traptrix Myrmeleo   Card Lesson 2: Traptrix Myrmeleo EmptyThu Sep 04, 2014 3:35 am

learnt alot.Thanks Very Happy
Back to top Go down
patrick1324
Ra Yellow
Ra Yellow



Immune to warnings? : No
Warnings : No Warning
Posts : 794
Reputation : 6
Join date : 2014-02-25

Card Lesson 2: Traptrix Myrmeleo Empty
PostSubject: Re: Card Lesson 2: Traptrix Myrmeleo   Card Lesson 2: Traptrix Myrmeleo EmptyMon Sep 08, 2014 4:30 am

just because those hand..... traptrix..... now i fell hard to watch an interest duel.......

all use shaddoll........
all use hat......

Back to top Go down
patrick1324
Ra Yellow
Ra Yellow



Immune to warnings? : No
Warnings : No Warning
Posts : 794
Reputation : 6
Join date : 2014-02-25

Card Lesson 2: Traptrix Myrmeleo Empty
PostSubject: Re: Card Lesson 2: Traptrix Myrmeleo   Card Lesson 2: Traptrix Myrmeleo EmptyMon Sep 08, 2014 4:32 am

as you can see, the new deck dd no one like to use.... why? because this deck need to think it youself...

Back to top Go down
Flailier

Flailier


Immune to warnings? : No
Warnings : No Warning
Losses : 1
Posts : 176
Reputation : 0
Join date : 2014-07-11
Location : Tiran,Albania

Card Lesson 2: Traptrix Myrmeleo Empty
PostSubject: Re: Card Lesson 2: Traptrix Myrmeleo   Card Lesson 2: Traptrix Myrmeleo EmptyMon Sep 08, 2014 5:27 am

Km i forgot.Good lesson.
Back to top Go down
patrick1324
Ra Yellow
Ra Yellow



Immune to warnings? : No
Warnings : No Warning
Posts : 794
Reputation : 6
Join date : 2014-02-25

Card Lesson 2: Traptrix Myrmeleo Empty
PostSubject: Re: Card Lesson 2: Traptrix Myrmeleo   Card Lesson 2: Traptrix Myrmeleo EmptyMon Sep 08, 2014 6:40 am

nice lesson^^

next time write more rare card^^
Back to top Go down
Sponsored content





Card Lesson 2: Traptrix Myrmeleo Empty
PostSubject: Re: Card Lesson 2: Traptrix Myrmeleo   Card Lesson 2: Traptrix Myrmeleo Empty

Back to top Go down
 
Card Lesson 2: Traptrix Myrmeleo
Back to top 
Page 1 of 1
 Similar topics
-
» Card Lesson 1: Apoqliphoth Killer
» Next Lesson
» (scd)new constellar support card: when kaus become a spell card.....
» Next Lesson
» NMG's First Lesson: Choose the Lesson!

Permissions in this forum:You cannot reply to topics in this forum
North Academy :: Staff Room :: Teacher's Office-
Jump to: